About

Positions

Two teams, max 5 total players from each team on the track at any time

The Pack

  • Pivot/Blocker wears Stripe Helmet Cover
  • Blocker 2, 3, and 4 in a tight pack
  • Starts on the Pack Line.

The Jammer

  • Jammer wears Star Helmet Cover, is the scoring skater,
  • Starts on the Jam line, 20 feet behind the pack.

Penalties

One long whistle

  • Penalties are awarded for ANY action that affects the safety of the game in a negative way.
See more details of WFTDA official rules.

The Game Run Down

The Jam: maximum 90 seconds long (ADRD adjustment)

The Bout: as many jams as it takes to get through 2×30 minute halves

  • The Pack lines up at the Pack Line, Pivots in front to set the pace
  • The Jammers line up at the Jam Line
  • 1 whistle starts the pack
  • 2 whistles starts the jammers
  • The jammers must work their way through the pack, passing all blockers
  • The first jammer through the pack legally (without penalties) is declared lead jammer by the refs. Advantage: the lead jammer can call off the jam anytime she wants, by placing her hands on her hips repeatedly
  • After the first pass, the jammers score points by lapping opposing team members. For each opposing team member they pass, they score 1 point
  • The goal of the rest of the team (blockers) is to stop the opposing jammer from passing them and scoring. At the same time, they knock around the opposing team's blockers to help their jammer score
  • 4 whistles means the Jam has been called off. The players have less than a minute to line up for the next jam.

The team with the highest points at the end of the bout wins.